Cogsworth
Grandfather Clock
Super Rare, Normal
Shift 3 (You may pay 3 to play this on top of one of your characters named Cogsworth.)
Ward (Opponents can't choose this character except to challenge.)
UNWIND Your other characters gain Resist +1 (Damage dealt to them is reduced by 1.)
Número de carta:
142
Cost:
5
Card Type:
Character
Ink Color:
Sapphire
Inkwell:
Yes
Strength:
2
Willpower:
5
Lore:
2
Character type:
Floodborn
Classifications:
Ally
De Disney Lorcana - Rise of The Floodborn
Disponible en esos paquetes:
* Esas estadísticas se basan en una muestra de datos y pueden contener inexactitudes.
También existe en:
Idioma | Rareza 1 | Rareza 2 | Set | Número de carta |
---|---|---|---|---|
Super Rare | Foil | Rise of The Floodborn | 142 | |
Très Rare | Normale | L'Ascension des Floodborn | 142 | |
Très Rare | Brillante | L'Ascension des Floodborn | 142 |
Preguntas frecuentes sobre cartas
#1
Última actualización: 20/12/2023
Fuente: Lorcana TCG App
Q: I control #/993/# and his Unwind ability is giving all my other characters Resist +1. If I play a #/969/#, how much damage will be on her?
A: 3 damage. Mother Gothel's ability does not count as damaging her so even if she has Resist she will still enter play with 3 damage counters on her.
#2
Última actualización: 20/12/2023
Fuente: Lorcana TCG App
Q: If I have 2 copies of #/993/# in play, how much resist do each of my characters have?
A: Resist is an additive ability. This means that each copy of #/993/# gives the other Resist 1 with their Unwind abilities. Any other characters you control would receive 2 total resist, one from each copy of #/993/#.
#3 : Last-Ditch Effort with Ward character
Última actualización: 23/05/2024
Fuente: Official App
Q: My opponent has only a #/993/# in play, who has Ward. Can I still play #/3441/# and give my character Challenger +2 even though I can't choose an opposing character?
A: Yes. When there are no eligible opposing characters to choose for the first part of #/3441/#, that part of its effect simply finishes without exerting a character. However, the second part of its effect still happens, so you still choose a character of yours to get Challenger + 2 until the end of the turn.